Argues that games and related entertainment media have become almost inseparable from fantasy. The book introduces and tracks three broad fantasy traditions that dynamically connect apparently distinct strata of a game (story and play), that join games to other media, and that encircle players in pleasurable loops as they follow these connections.
Ik heb een vraag over het boek: ‘The Counterfeit Coin - Goetz, Christopher’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.