Aimed toward alienated youth, Hunting, Gathering, & Videogames explains why we have to work (tracing the common link between the workday of prehistory's hunter-gatherer and today's videogame programmer), and offers a guideline for an alternative measure of "success."
Ik heb een vraag over het boek: ‘Hunting, Gathering, & Videogames - Gates, Todd’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.