Videogames are a unique artistic form, and to analyse and understand them an equally unique language is required. Cremin turns to Deleuze and Guattari’s non-representational philosophy to develop a conceptual toolkit for thinking anew about videogames and our relationship to them.
Ik heb een vraag over het boek: ‘Exploring Videogames with Deleuze and Guattari - Cremin, Ciara (University of Auckland’.
Vul het onderstaande formulier in.
We zullen zo spoedig mogelijk antwoorden.