Totten, Christopher W. (American University, Sandoval, Adrian
Omschrijving
Blending theory and practical analysis, book shows how principles of game and level design are applied in some of your favorite 2D action-adventure games. It guides you on a quest to create levels for different styles of 2D action-adventure games, from top-down dungeon-crawler adventures to side-scrolling non-linear “Metroidvania” titles.
Ik heb een vraag over het boek: ‘World Design for 2D Action-Adventures - Totten, Christopher W. (American University, Sandoval, Adrian’.
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