Practical Rendering and Computation with Direct3D 11
Zink, Jason, Pettineo, Matt, Hoxley, Jack
Omschrijving
This guide provides a deep understanding of both the high and low level concepts related to using Direct3D 11. The first half of the book presents a conceptual introduction to Direct3D 11, discussing the Direct3D 11 rendering and computation pipelines, how they map to the underlying hardware, and all of the major components of the library. The s
Ik heb een vraag over het boek: ‘Practical Rendering and Computation with Direct3D 11 - Zink, Jason, Pettineo, Matt, Hoxley, Jack’.
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